M:tG card similarity search
XXWWW · Sorcery
Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Name | Mana | Type | Text |
---|---|---|---|
Kitchen Imp | 3B | Creature — Imp | Flying, haste Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2 |
Precursor Golem | 5 | Artifact Creature — Golem | When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. 3/3 |
Plane-Merge Elf | 4G | Creature — Elf Warrior | Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn. 3/3 |
Giant's Skewer | 1B | Artifact — Equipment | Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Execute | 2B | Instant | Destroy target white creature. It can't be regenerated. Draw a card. |
Pirate's Prize | 3U | Sorcery | Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Druidic Satchel | 3 | Artifact | {2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. |
Roar of the Fifth People | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. | |
Syr Cadian, Knight Owl | 3WW | Legendary Creature — Bird Knight | Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) {W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset. {B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise. 4/4 |
Loot, the Key to Everything | GUR | Legendary Creature — Beast Noble | Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. 1/2 |