Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Entropic Cloud

1B · Instant — Adventure

Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Bruse Tarl, Boorish Herder 2RWLegendary Creature — Human Ally Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.) 3/3
Mantis Engine 5Artifact Creature — Insect {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 3/3
Ollenbock Escort WCreature — Human Cleric Vigilance Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. 1/1
Lifted by Clouds 2UInstant — Arcane Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Cabaretti Initiate GCreature — Raccoon Citizen {2}{R/W}: Cabaretti Initiate gains double strike until end of turn. 1/2
Kotori, Pilot Prodigy 1WULegendary Creature — Moonfolk Pilot Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. 2/4
Mystic Skyfish 2UCreature — Fish Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1
Senate Courier 2UCreature — Bird Flying {1}{W}: Senate Courier gains vigilance until end of turn. 1/4
Blessing of Belzenlok BInstant Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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