M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Clear the Mind | 2U | Sorcery | Target player shuffles their graveyard into their library. Draw a card. |
Learn from the Past | 3U | Instant | Target player shuffles their graveyard into their library. Draw a card. |
Self-Inflicted Wound | 1B | Sorcery | Target opponent sacrifices a green or white creature. If that player does, they lose 2 life. |
Ruin Processor | 7 | Creature — Eldrazi Processor | When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. 7/8 |
Feldon of the Third Path | 1RR | Legendary Creature — Human Artificer | {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. 2/3 |
Overburden | 1U | Enchantment | Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand. |
Tales of the Ancestors | 3U | Sorcery | Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Callow Jushi | 1UU | Creature — Human Wizard | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. 2/2 |
Mesmeric Trance | 1UU | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card. |
Bringer of the Red Dawn | 7RR | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 5/5 |