Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ephara's Radiance

W · Enchantment — Aura

Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life."

Similar cards

Color identity:
NameManaTypeText
Crown of Skemfar 2GGEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach. {2}{G}: Return Crown of Skemfar from your graveyard to your hand.
Cosmos Elixir 4Artifact At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Tatyova, Benthic Druid 3GULegendary Creature — Merfolk Druid Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. 3/3
Death of a Thousand Stings 4BInstant — Arcane Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
Royal Herbalist WCreature — Human Cleric {2}, Exile the top card of your library: You gain 1 life. 1/1
Blinding Powder 1Artifact — Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Birthing Hulk 6GCreature — Eldrazi Drone Devoid (This card has no color.) When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) {1}{C}: Regenerate Birthing Hulk. 5/4
Wandering Fumarole Land Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Endless Whispers 2BBEnchantment Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
Angelic Sell-Sword 4WCreature — Angel Mercenary Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4
Page 155