M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life."
Name | Mana | Type | Text |
---|---|---|---|
Repentant Vampire | 3BB | Creature — Vampire | Flying Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." 3/3 |
Security Blockade | 2W | Enchantment — Aura | Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." |
Yavimaya's Embrace | 5GUU | Enchantment — Aura | Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample. |
The Rani | 1UBR | Legendary Creature — Time Lord Scientist | Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate. 3/4 |
Evolution Vat | 3 | Artifact | {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." |
Teroh's Vanguard | 3W | Creature — Human Nomad | Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." 2/3 |
Highland Game | 1G | Creature — Elk | When Highland Game dies, you gain 2 life. 2/1 |
Sword Coast Sailor | 1U | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." |
Fae Flight | 1U | Enchantment — Aura | Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
Regeneration | 1G | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |