M:tG card similarity search
1W · Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Name | Mana | Type | Text |
---|---|---|---|
Battlefield Promotion | 1W | Instant | Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. |
Exponential Growth | XXGG | Sorcery | Until end of turn, double target creature's power X times. |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
Kick in the Door | R | Sorcery | Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) |
Garrison Griffin | 2W | Creature — Griffin | Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2 |
Enlarge | 3GG | Sorcery | Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) |
Domri, City Smasher | 4RG | Legendary Planeswalker — Domri | [+2]: Creatures you control get +1/+1 and gain haste until end of turn. [−3]: Domri, City Smasher deals 3 damage to any target. [−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. Loyalty 4 |
Incite Hysteria | 2R | Sorcery | Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." |
Seize the Spotlight | 2R | Sorcery | Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. |
Falkenrath Torturer | 2B | Creature — Vampire | Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. 2/1 |