Card Codex

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17 May 2024: Card library updated.

Epic Confrontation

1G · Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Erebos's Emissary 3BEnchantment Creature — Snake Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3. 3/3
Angel of Invention 3WWCreature — Angel Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1. 2/1
Feral Ridgewolf 2RCreature — Wolf Trample {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. 1/2
Sweeping Cleave 1RInstant — Adventure Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Touch of Moonglove BInstant Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Oathsworn Giant 4WWCreature — Giant Soldier Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4
Squeak By WSorcery — Adventure Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
Dronepack Kindred Creature — Eldrazi Werewolf Trample {1}: Dronepack Kindred gets +1/+0 until end of turn. 5/7
Vampire Bats BCreature — Bat Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Angelic Shield WUEnchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
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