Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Epic Downfall

1B · Sorcery

Exile target creature with mana value 3 or greater.

Similar cards

Color identity:
NameManaTypeText
Prime Minister's Cabinet Room Plane — Earth At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.
Colossal Whale 5UUCreature — Whale Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.) 5/5
Zhur-Taa Ancient 3RGCreature — Beast Whenever a player taps a land for mana, that player adds one mana of any type that land produced. 7/5
Gisa, Glorious Resurrector 2BBLegendary Creature — Human Wizard If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 4/4
Overgrowth 2GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Wild Growth GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Gríma, Saruman's Footman 2UBLegendary Creature — Human Advisor Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. 1/4
Hex 4BBSorcery Destroy six target creatures.
Slithery Stalker 1BBCreature — Nightmare Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/1
Enhanced Surveillance 1UEnchantment You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library.
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