M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Fell the Mighty | 4W | Sorcery | Destroy all creatures with power greater than target creature's power. |
Neighborhood Guardian | 1W | Creature — Unicorn | Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. 2/2 |
Demolition Stomper | 6 | Artifact — Vehicle | Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) 10/7 |
Muse Vortex | XUU | Sorcery | Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order. |
Marshland Bloodcaster | 4B | Creature — Vampire Warlock | Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. 3/5 |
Living Destiny | 3G | Instant | As an additional cost to cast this spell, reveal a creature card from your hand. You gain life equal to the revealed card's mana value. |
Parallax Wave | 2WW | Enchantment | Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave. |
Urza Assembles the Titans | 3WW | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once. |
Reflection Net | 1WU | Artifact | Flash When Reflection Net enters the battlefield, exile target creature until Reflection Net leaves the battlefield. {2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once. |
General Kudro of Drannith | 1WB | Legendary Creature — Human Soldier | Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater. 3/3 |