M:tG card similarity search
2GG · Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Name | Mana | Type | Text |
---|---|---|---|
Krosan Cloudscraper | 7GGG | Creature — Beast Mutant | At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 13/13 |
Geist of the Archives | 2U | Creature — Spirit | Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/4 |
Whipstitched Zombie | 1B | Creature — Zombie | At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. 2/2 |
Benthic Djinn | 2UB | Creature — Djinn | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life. 5/3 |
Conversion | 2WW | Enchantment | At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. |
Glaciers | 2WU | Enchantment | At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains. |
Timber Shredder | Creature — Werewolf | Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. 4/2 | |
Pitiless Horde | 2B | Creature — Orc Berserker | At the beginning of your upkeep, you lose 2 life. Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 5/3 |
Grinning Demon | 2BB | Creature — Demon | At the beginning of your upkeep, you lose 2 life. Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |
Frankie Peanuts | 2WW | Legendary Creature — Elephant Rogue | At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. 2/3 |