M:tG card similarity search
2GG · Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Name | Mana | Type | Text |
---|---|---|---|
Cloudshift | W | Instant | Exile target creature you control, then return that card to the battlefield under your control. |
Lady of Laughter | 3WW | Creature — Faerie Noble | Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. 4/5 |
Riddlekeeper | 2U | Creature — Homunculus | Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards. 1/4 |
Cement Shoes | 1 | Artifact — Equipment | Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Liliana, Waker of the Dead | 2BB | Legendary Planeswalker — Liliana | [+1]: Each player discards a card. Each opponent who can't loses 3 life. [−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. [−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste." Loyalty 4 |
Enduring Angel | 2WWW | Creature — Angel | Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. 3/3 |
Rootwater Matriarch | 2UU | Creature — Merfolk | {T}: Gain control of target creature for as long as that creature is enchanted. 2/3 |
Contortionist Troupe | XG | Creature — Human | Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. 0/0 |
Territorial Hellkite | 2RR | Creature — Dragon | Flying, haste At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. 6/5 |
Legion Warboss | 2R | Creature — Goblin Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. 2/2 |