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17 May 2024: Card library updated.

Epic Struggle

2GG · Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Similar cards

Color identity:
NameManaTypeText
Nightfall Predator Creature — Werewolf {R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator. 4/4
Village Messenger RCreature — Human Werewolf Haste At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. 1/1
Illusionary Forces 3UCreature — Illusion Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 4/4
School of Piranha 1UCreature — Fish At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. 3/3
Wild Leotau 2GGCreature — Cat At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. 5/4
Smokestack 4Artifact At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Abzan Beastmaster 2GCreature — Dog Shaman At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. 2/1
Darba 3GCreature — Bird Beast At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. 5/4
Geier Reach Bandit 2RCreature — Human Rogue Werewolf Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. 3/2
Hungry Mist 2GGCreature — Elemental At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. 6/2
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