M:tG card similarity search
4R · Sorcery
Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
| Name | Mana | Type | Text |
|---|---|---|---|
| Frightcrawler | 1B | Creature — Horror | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. 1/1 |
| Five Hundred Year Diary | 3U | Legendary Artifact — Clue | Five Hundred Year Diary enters the battlefield tapped. {T}: Add {U} for each Clue you control. {2}, Sacrifice Five Hundred Year Diary: Draw a card. |
| Ember Hauler | RR | Creature — Goblin | {1}, Sacrifice Ember Hauler: It deals 2 damage to any target. 2/2 |
| Mogg Fanatic | R | Creature — Goblin | Sacrifice Mogg Fanatic: It deals 1 damage to any target. 1/1 |
| Consecrate Land | W | Enchantment — Aura | Enchant land Enchanted land has indestructible and can't be enchanted by other Auras. |
| Firestorm Phoenix | 4RR | Creature — Phoenix | Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it. 3/2 |
| Dauthi Mindripper | 3B | Creature — Dauthi Minion | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 2/1 |
| Awakener Druid | 2G | Creature — Human Druid | When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. 1/1 |
| Seal of Removal | U | Enchantment | Sacrifice Seal of Removal: Return target creature to its owner's hand. |
| Unfinished Business | 3WW | Sorcery | Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) |