M:tG card similarity search
4R · Sorcery
Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
| Name | Mana | Type | Text |
|---|---|---|---|
| Deprive | UU | Instant | As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell. |
| Wildest Dreams | XXG | Sorcery | Return X target cards from your graveyard to your hand. Exile Wildest Dreams. |
| Carrion Rats | B | Creature — Rat | Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn. 2/1 |
| Geistpack Alpha | 3G | Creature — Wolf | Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. 5/4 |
| Avatar of Growth | 4GG | Creature — Elemental Avatar | This spell costs {1} less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles. 4/4 |
| Rise of the Dark Realms | 7BB | Sorcery | Put all creature cards from all graveyards onto the battlefield under your control. |
| Olórin's Searing Light | 2RW | Instant | Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. |
| Vivid Revival | 4G | Sorcery | Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival. |
| Twiddle | U | Instant | You may tap or untap target artifact, creature, or land. |
| Frankie Peanuts | 2WW | Legendary Creature — Elephant Rogue | At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. 2/3 |