Card Codex

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17 May 2024: Card library updated.

Equestrian Skill

3G · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.

Similar cards

Color identity:
NameManaTypeText
Gearsmith Guardian 5Artifact Creature — Construct Gearsmith Guardian gets +2/+0 as long as you control a blue creature. 3/5
Lightning Reflexes 1REnchantment — Aura You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.
Sleep with the Fishes 2UUEnchantment — Aura Enchant creature When Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked." Enchanted creature doesn't untap during its controller's untap step.
Bad Moon 1BEnchantment Black creatures get +1/+1.
Mark of the Oni 2BEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
Kird Ape RCreature — Ape Kird Ape gets +1/+2 as long as you control a Forest. 1/1
Barbed Batterfist 1RArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Setessan Skirmisher 1GCreature — Human Warrior Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. 2/1
Shower of Arrows 2GInstant Destroy target artifact, enchantment, or creature with flying. Scry 1.
Kitesail Corsair 1UCreature — Human Pirate Kitesail Corsair has flying as long as it's attacking. 2/1
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