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17 May 2024: Card library updated.

Equestrian Skill

3G · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.

Similar cards

Color identity:
NameManaTypeText
Tethered Griffin WCreature — Griffin Flying When you control no enchantments, sacrifice Tethered Griffin. 2/3
Veiled Crocodile 2UEnchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Storm Fleet Swashbuckler 1RCreature — Human Pirate Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. 2/2
Rampaging Ursaguana 4GGCreature — Bear Lizard Mutant Trample, ward {2}, haste Rampaging Ursaguana gets +2/+2 for each time this creature attacked this game. Disguise {2}{G}{G} 4/4
Arachnus Web 2GEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Deep Freeze 2UEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Chillerpillar 3USnow Creature — Insect {4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.) As long as Chillerpillar is monstrous, it has flying. 3/3
Heliod, God of the Sun 3WLegendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6
Stampede 1GGInstant Attacking creatures get +1/+0 and gain trample until end of turn.
Volcanic Rush 4RInstant Attacking creatures get +2/+0 and gain trample until end of turn.
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