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17 May 2024: Card library updated.

Equestrian Skill

3G · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.

Similar cards

Color identity:
NameManaTypeText
Flickering Ward WEnchantment — Aura Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand.
Night Revelers 4RCreature — Vampire Night Revelers has haste as long as an opponent controls a Human. 4/4
Brawn 3GCreature — Incarnation Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3
Nyxborn Behemoth 10GGEnchantment Creature — Beast This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn. 10/10
Kumena's Speaker GCreature — Merfolk Shaman Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island. 1/1
Cowed by Wisdom WEnchantment — Aura Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
Abzan Kin-Guard 3GCreature — Human Warrior Abzan Kin-Guard has lifelink as long as you control a white or black permanent. 3/3
Thraben Foulbloods 2BCreature — Zombie Dog Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) 3/2
Skymarcher Aspirant WCreature — Vampire Soldier Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. 2/1
Lightning Greaves 2Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
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