Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Equinox

W · Enchantment — Aura

Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."

Similar cards

Color identity:
NameManaTypeText
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Zephyr Net 1UEnchantment — Aura Enchant creature Enchanted creature has defender and flying.
Ghost Quarter Land {T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Contradict 3UUInstant Counter target spell. Draw a card.
Dismiss 2UUInstant Counter target spell. Draw a card.
Doom Weaver 4BBCreature — Spider Horror Reach Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." 1/8
Rakshasa's Disdain 2UInstant Counter target spell unless its controller pays {1} for each card in your graveyard.
Alexi's Cloak 1UEnchantment — Aura Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Circular Logic 2UInstant Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Snowblind 3GEnchantment — Aura Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
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