Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Equipoise

2W · Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

Similar cards

Color identity:
NameManaTypeText
Branded Brawlers RCreature — Human Soldier Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. 2/2
Veteran Brawlers 1RCreature — Human Soldier Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. 4/4
Nelly Borca, Impulsive Accuser 2RWLegendary Creature — Human Detective Vigilance Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. 2/4
Bring to Life 2USorcery — Adventure Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
Largepox BBBBSorcery Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
Rotting Regisaur 2BCreature — Zombie Dinosaur At the beginning of your upkeep, discard a card. 7/6
Ley Line 3GEnchantment At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
Cyclone Sire 4UCreature — Elemental Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 3/4
By Gnome Means 2WEnchantment {1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. {1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
Might Makes Right 5REnchantment At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
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