Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Era of Enlightenment

1W · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.

Similar cards

Color identity:
NameManaTypeText
Elixir of Vitality 4Artifact Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
Filigree Angel 5WWUArtifact Creature — Angel Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. 4/4
Shu Grain Caravan 2WCreature — Human Soldier When Shu Grain Caravan enters the battlefield, you gain 2 life. 2/2
Shu Soldier-Farmers 4WCreature — Human Soldier When Shu Soldier-Farmers enters the battlefield, you gain 4 life. 2/4
Staunch Defenders 3WWCreature — Human Soldier When Staunch Defenders enters the battlefield, you gain 4 life. 3/4
Enatu Golem 6Artifact Creature — Golem When Enatu Golem dies, you gain 4 life. 3/5
Absorb Vis 6BSorcery Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Vampire Spawn 2BCreature — Vampire When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3
Scrapheap 3Artifact Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
Obzedat, Ghost Council 1WWBBLegendary Creature — Spirit Advisor When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. 5/5
Page 23