Card Codex

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17 May 2024: Card library updated.

Era of Enlightenment

1W · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.

Similar cards

Color identity:
NameManaTypeText
Well WSorcery You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Folk Medicine 2GInstant You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ghost-Lit Redeemer WCreature — Spirit {W}, {T}: You gain 2 life. Channel — {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. 1/1
Divine Congregation 3WSorcery You gain 2 life for each creature target player controls. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Delusions of Mediocrity 3UEnchantment When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
Skullmead Cauldron 4Artifact {T}: You gain 1 life. {T}, Discard a card: You gain 3 life.
Congregate 3WInstant Target player gains 2 life for each creature on the battlefield.
Wellwisher 1GCreature — Elf {T}: You gain 1 life for each Elf on the battlefield. 1/1
Starlight Invoker 1WCreature — Human Cleric Mutant {7}{W}: You gain 5 life. 1/3
Silent Attendant 2WCreature — Human Cleric {T}: You gain 1 life. 0/2
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