Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Erayo, Soratami Ascendant

1U · Legendary Creature — Moonfolk Monk

Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. 1/1

Similar cards

Color identity:
NameManaTypeText
Battlegate Mimic 1R/WCreature — Shapeshifter Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn. 2/1
Squee, the Immortal 1RRLegendary Creature — Goblin You may cast Squee, the Immortal from your graveyard or from exile. 2/1
Howling Banshee 2BBCreature — Spirit Flying When Howling Banshee enters the battlefield, each player loses 3 life. 3/3
Shivan Branch-Burner 5RRCreature — Dragon Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, haste 4/4
Requiem Angel 5WCreature — Angel Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. 5/5
Emerald Dragon 4GGCreature — Dragon Flying, trample 4/4
Aplan Mortarium Plane — Alfava Metraxis Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it. Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
Hydra's Impenetrable Hide Sorcery Each Head gains indestructible until the end of the Hydra's next turn.
Ironclaw Buzzardiers 2RCreature — Orc Scout Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. 2/2
The Great Work Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).
Page 268