M:tG card similarity search
1RR · Creature — Vampire
Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. 2/1
Name | Mana | Type | Text |
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Silent Specter | 4BB | Creature — Specter | Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4 |
Dragon Mage | 5RR | Creature — Dragon Wizard | Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. 5/5 |
Sword of Hours | 2 | Artifact — Equipment | Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Glowing One | 2G | Creature — Zombie Mutant | Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life. 2/2 |
Robe of the Archmagi | 2U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1} |
Banshee of the Dread Choir | 3BB | Creature — Spirit | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. 4/4 |
Rampaging Raptor | 2RR | Creature — Dinosaur | Trample, haste {2}{R}: Rampaging Raptor gets +2/+0 until end of turn. Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects. 4/4 |
Ironscale Hydra | 3GG | Creature — Hydra | If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. 5/5 |
Scalesoul Gnome | 3RW | Artifact Creature — Gnome | Trample, Haste Whenever Scalesoul Gnome deals combat damage to a player, discover X, where X is that damage. Whenever you play a card from exile, conjure a duplicate of it into your hand. 3/5 |
Jenny, Generated Anomaly | 2RW | Legendary Creature — Time Lord Soldier | Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/3 |