M:tG card similarity search
1RR · Creature — Vampire
Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Reap What Is Sown | 1GW | Instant | Put a +1/+1 counter on each of up to three target creatures. |
Boggart Mob | 3B | Creature — Goblin Warrior | Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token. 5/5 |
Trophy Hunter | 2G | Creature — Human Archer | {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. 2/3 |
Vampire Slayer | 1W | Creature — Human Soldier | Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2 |
Myr Scrapling | 1 | Artifact Creature — Myr | Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature. 1/1 |
A-Skyclave Shadowcat | 2B | Creature — Cat Horror | {B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card. 3/3 |
Zagras, Thief of Heartbeats | 4BR | Legendary Creature — Vampire Rogue | This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. 4/4 |
Serene Sunset | XG | Instant | Prevent all combat damage X target creatures would deal this turn. |
Iymrith, Desert Doom | 3UU | Legendary Creature — Dragon | Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5 |
Incremental Growth | 3GG | Sorcery | Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. |