M:tG card similarity search
3B · Legendary Enchantment Creature — God
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card. 5/7
Name | Mana | Type | Text |
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Staff of the Flame Magus | 3 | Artifact | Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. |
Pierce Strider | 4 | Artifact Creature — Phyrexian Construct | When Pierce Strider enters the battlefield, target opponent loses 3 life. 3/3 |
Bat- | Creature — Bat | Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+1 | |
Hissing Miasma | 1BB | Enchantment | Whenever a creature attacks you, its controller loses 1 life. |
Darkheart Sliver | BG | Creature — Sliver | All Slivers have "Sacrifice this permanent: You gain 3 life." 2/2 |
Kumena's Awakening | 2UU | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |
Ribbons | XBB | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life. |
Netherborn Phalanx | 5B | Creature — Horror | When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/4 |
Near-Death Experience | 2WWW | Enchantment | At the beginning of your upkeep, if you have exactly 1 life, you win the game. |
Dreadhorde Invasion | 1B | Enchantment | At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |