Card Codex

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17 May 2024: Card library updated.

Eriette of the Charmed Apple

1WB · Legendary Creature — Human Warlock

Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. 2/4

Similar cards

Color identity:
NameManaTypeText
Anticognition 1UInstant Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Undercity Uprising 2BGSorcery Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Carnophage BCreature — Zombie At the beginning of your upkeep, tap Carnophage unless you pay 1 life. 2/2
Sangrophage BBCreature — Zombie At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. 3/3
Feed the Clan 1GInstant You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
Underworld Breach 1REnchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.
Ancestral Mask 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Cabal Conditioning 6BSorcery Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
God-Pharaoh's Faithful WCreature — Human Wizard Whenever you cast a blue, black, or red spell, you gain 1 life. 0/4
Michiko's Reign of Truth 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
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