M:tG card similarity search
1WB · Legendary Creature — Human Warlock
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Basilica Guards | 2W | Creature — Human Soldier | Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 1/4 |
| Incessant Provocation | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able." |
| Clown Car | X | Artifact — Vehicle | When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2 1/1 |
| Leaping Master | 1R | Creature — Human Monk | {2}{W}: Leaping Master gains flying until end of turn. 2/1 |
| Lord Skitter, Sewer King | 2B | Legendary Creature — Rat Noble | Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block." 3/3 |
| Armored Guardian | 3WU | Creature — Cat Soldier | {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/5 |
| Wooden Sphere | 1 | Artifact | Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. |
| Narrow Escape | 2W | Instant | Return target permanent you control to its owner's hand. You gain 4 life. |
| Two-Handed Axe | 2R | Artifact — Equipment | Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} |
| Lantern Scout | 2W | Creature — Human Scout Ally | Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. 3/2 |