Card Codex

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17 May 2024: Card library updated.

Erkenbrand, Lord of Westfold

3R · Legendary Creature — Human Soldier

Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Ninth Bridge Patrol 1WCreature — Dwarf Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. 1/1
Thieves' Guild Enforcer BCreature — Human Rogue Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. 1/1
Flaming Fist Officer 2WCreature — Gnome Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. 2/2
Shade of Trokair 3WCreature — Shade {W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 1/2
Naya Battlemage 2GCreature — Human Shaman {R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature. 2/2
Estwald Shieldbasher 3WCreature — Human Soldier Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 4/2
Mourning Patrol 2WCreature — Human Soldier Vigilance Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/3
Wildfire Emissary 3RCreature — Efreet Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. 2/4
Knight Exemplar 1WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) 2/2
Selfless Glyphweaver 2WCreature — Human Cleric Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn. 2/3
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