M:tG card similarity search
3RR · Legendary Creature — Human Rogue
Haste {R}{R}{R}: Regenerate Eron the Relentless. 5/2
Name | Mana | Type | Text |
---|---|---|---|
Knight of the Holy Nimbus | WW | Creature — Human Rebel Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2 |
Dack's Duplicate | 2UR | Creature — Shapeshifter | You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 0/0 |
Galina's Knight | WU | Creature — Merfolk Knight | Protection from red 2/2 |
Ghired, Mirror of the Wilds | RGW | Legendary Creature — Human Shaman | Haste Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn." 3/3 |
Upriser Renegade | 1R | Creature — Human Samurai | Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) 1/3 |
Zhang Fei, Fierce Warrior | 4WW | Legendary Creature — Human Soldier Warrior | Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/4 |
Flamekin Village | Land | As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn. | |
Archivist | 2UU | Creature — Human Wizard | {T}: Draw a card. 1/1 |
Azure Mage | 1U | Creature — Human Wizard | {3}{U}: Draw a card. 2/1 |
Ray of Command | 3U | Instant | Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. |