Card Codex

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17 May 2024: Card library updated.

Erosion

UUU · Enchantment — Aura

Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.

Similar cards

Color identity:
NameManaTypeText
Evasive Action 1UInstant Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Calming Verse 3GSorcery Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Keldon Arsonist 2RCreature — Human Soldier {1}, Sacrifice two lands: Destroy target land. 1/1
Earth Rift 3RSorcery Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bend or Break 3RSorcery Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Price of Glory 2REnchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Sunken City UUEnchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1.
Arcum's Weathervane 2Artifact {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow.
Growing Ranks 2G/WG/WEnchantment At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Teferi's Realm 1UUWorld Enchantment At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
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