M:tG card similarity search
1W · Creature — Human Rebel
{T}: Tap target creature with toughness 2 or less. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Savvy Trader | 3G | Creature — Human Citizen | When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. 3/3 |
Lady Zhurong, Warrior Queen | 4G | Legendary Creature — Human Soldier Warrior | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/3 |
Talion, the Kindly Lord | 2UB | Legendary Creature — Faerie Noble | Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card. 3/4 |
Amped Up | 5R | Sorcery | This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. |
Enthusiastic Mechanaut | UR | Artifact Creature — Goblin Artificer | Flying Artifact spells you cast cost {1} less to cast. 2/2 |
Excavation Explosion | 2R | Sorcery | Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
Sleep-Cursed Faerie | U | Creature — Faerie Wizard | Flying, ward {2} Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) {1}{U}: Untap Sleep-Cursed Faerie. 3/3 |
Thraben Heretic | 1W | Creature — Human Wizard | {T}: Exile target creature card from a graveyard. 2/2 |
Entrancing Melody | XUU | Sorcery | Gain control of target creature with mana value X. |
Surrak, the Hunt Caller | 2GG | Legendary Creature — Human Warrior | Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. 5/4 |