M:tG card similarity search
1W · Creature — Human Rebel
{T}: Tap target creature with toughness 2 or less. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Tenth District Veteran | 2W | Creature — Human Soldier | Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control. 2/3 |
| Dusk | 2WW | Sorcery | Destroy all creatures with power 3 or greater. |
| Goblin Maskmaker | R | Creature — Goblin Citizen | Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast. 1/2 |
| Devout Invocation | 6W | Sorcery | Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way. |
| Vampire Lacerator | B | Creature — Vampire Warrior | At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. 2/2 |
| Vadrik, Astral Archmage | 1UR | Legendary Creature — Human Wizard | If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2 |
| Krovikan Mist | 1U | Creature — Illusion | Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. */* |
| Pile On | 3B | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
| Early Frost | 1U | Instant | Tap up to three target lands. |
| Streetwise Negotiator | 1G | Creature — Cat Citizen | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature assigns combat damage equal to its toughness rather than its power. 0/2 |