Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Errant and Giada

1WU · Legendary Creature — Human Angel

Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library. 2/3

Similar cards

Color identity:
NameManaTypeText
Three Wishes 1UUInstant Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Fortune's Favor 3UInstant Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Arashin Sovereign 5GWCreature — Dragon Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. 6/6
Runo Stromkirk 1UBLegendary Creature — Vampire Cleric Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. 1/4
Wild Wasteland 2REnchantment Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Faerie Dragon 2GGSummon Dragon Flying {1}{G}{G}: Play a random effect. 1/3
Elven Farsight GSorcery Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
Escape to the Wilds 3RGSorcery Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
Djinn of Wishes 3UUCreature — Djinn Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. 4/4
Gollum, Scheming Guide 1BLegendary Creature — Halfling Horror Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. 2/1
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