M:tG card similarity search
· Land
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
Name | Mana | Type | Text |
---|---|---|---|
Passwall Adept | 1U | Creature — Human Wizard | {2}{U}: Target creature can't be blocked this turn. 1/3 |
Ironhoof Ox | 3GG | Creature — Ox | Ironhoof Ox can't be blocked by more than one creature. 4/4 |
Weathered Wayfarer | W | Creature — Human Nomad Cleric | {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. 1/1 |
Gnat Alley Creeper | 2R | Creature — Human Rogue | Gnat Alley Creeper can't be blocked by creatures with flying. 3/1 |
Bristling Boar | 3G | Creature — Boar | Bristling Boar can't be blocked by more than one creature. 4/3 |
Path of the Animist | 3G | Sorcery | Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. |
Stalking Tiger | 3G | Creature — Cat | Stalking Tiger can't be blocked by more than one creature. 3/3 |
Blood Speaker | 3B | Creature — Ogre Shaman | At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. 3/2 |
Charging Rhino | 3GG | Creature — Rhino | Charging Rhino can't be blocked by more than one creature. 4/4 |
Goblin Sappers | 1R | Creature — Goblin | {R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat. 1/1 |