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17 May 2024: Card library updated.

Escape to the Wilds

3RG · Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.

Similar cards

Color identity:
NameManaTypeText
Memory Vessel 3RRArtifact {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Three Wishes 1UUInstant Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Blazing Crescendo 1RInstant Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
Elkin Bottle 3Artifact {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Expedited Inheritance RREnchantment Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Tempered in Solitude 1REnchantment Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Wish 2RSorcery You may play a card you own from outside the game this turn.
Prosper, Tome-Bound 2BRLegendary Creature — Tiefling Warlock Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token. 1/4
Urabrask, Heretic Praetor 3RRLegendary Creature — Phyrexian Praetor Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. 4/4
Outlaws' Fury 2RInstant Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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