Card Codex

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17 May 2024: Card library updated.

Esika, God of the Tree

1GG · Legendary Creature — God

Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." 1/4

Similar cards

Color identity:
NameManaTypeText
Seal of the Guildpact 5Artifact As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.
Magma Sliver 3RCreature — Sliver All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." 3/3
Banding Sliver 3WWCreature — Sliver All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 3/3
A-Masked Bandits 3BRGCreature — Raccoon Rogue Vigilance Menace (This creature can't be blocked except by two or more creatures.) {1}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled. 5/6
Wojek Siren WInstant Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Orb of Dragonkind 1RArtifact {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. {R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Two-Headed Sliver 1RCreature — Sliver All Sliver creatures have menace. (They can't be blocked except by two or more creatures.) 1/1
Memory of Toshiro Enchantment Creature — Human Samurai {T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell. 2/3
Psychic Trance 2UUInstant Until end of turn, Wizards you control gain "{T}: Counter target spell."
Grove of the Burnwillows Land {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
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