Card Codex

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17 May 2024: Card library updated.

Esika, God of the Tree

1GG · Legendary Creature — God

Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." 1/4

Similar cards

Color identity:
NameManaTypeText
Dictate of Karametra 3GGEnchantment Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Tournament Grounds Land {T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
Luck Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Sanctum Weaver 1GEnchantment Creature — Dryad {T}: Add X mana of any one color, where X is the number of enchantments you control. 0/2
Buried in the Garden 2GWEnchantment — Aura Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Nyx Plane — Theros Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.
Nexos 1GCreature — Human Tyranid Advisor Strategic Coordinator — Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}." 2/2
Sanctum of the Sun Legendary Land (Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total.
Hall of Oracles Land {T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Futurist Spellthief 2UCreature — Moonfolk Wizard Flash When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 3/2
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