M:tG card similarity search
W/BU · Artifact Creature — Vedalken Wizard
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Echoing Courage | 1G | Instant | Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. |
Rampaging Spiketail | 4BB | Creature — Dinosaur | When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6 |
Serendib Sorcerer | 1UU | Creature — Human Wizard | {T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn. 1/1 |
Sorceress Queen | 1BB | Creature — Human Wizard | {T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn. 1/1 |
Aliban's Tower | 1R | Instant | Target blocking creature gets +3/+1 until end of turn. |
Elven Fortress | G | Enchantment | {1}{G}: Target blocking creature gets +0/+1 until end of turn. |
Righteousness | W | Instant | Target blocking creature gets +7/+7 until end of turn. |
Faith's Shield | W | Instant | Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |
Zephyr Boots | 1 | Artifact — Equipment | Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
At Knifepoint | 1BR | Enchantment | As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. |