Card Codex

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17 May 2024: Card library updated.

Essence Harvest

2B · Sorcery

Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

Similar cards

Color identity:
NameManaTypeText
Battlefield Medic 1WCreature — Human Cleric {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. 1/1
Relic Vial 3Artifact {2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Impelled Giant 4RRCreature — Giant Warrior Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. 3/3
Night Market Lookout BCreature — Human Rogue Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. 1/1
Sip of Hemlock 4BBSorcery Destroy target creature. Its controller loses 2 life.
Mirkwood Bats 3BCreature — Bat Flying Whenever you create or sacrifice a token, each opponent loses 1 life. 2/3
Incinerator of the Guilty 4RRCreature — Dragon Flying, trample Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) 6/6
Temple of Aclazotz Legendary Land (Transforms from Arguel's Blood Fast.) {T}: Add {B}. {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Miren, the Moaning Well Legendary Land {T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Sengir, the Dark Baron 4BBLegendary Creature — Vampire Noble Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4
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