Card Codex

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17 May 2024: Card library updated.

Essence Leak

U · Enchantment — Aura

Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

Similar cards

Color identity:
NameManaTypeText
Pledge of Loyalty 1WEnchantment — Aura Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Song of the Dryads 2GEnchantment — Aura Enchant permanent Enchanted permanent is a colorless Forest land.
Torment of Scarabs 3BEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
Sheoldred, Whispering One 5BBLegendary Creature — Phyrexian Praetor Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. 6/6
Mogis, God of Slaughter 2BRLegendary Enchantment Creature — God Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. 7/5
Minion of Tevesh Szat 4BBBCreature — Demon Minion At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. 4/4
Mnemonic Sliver 2UCreature — Sliver All Slivers have "{2}, Sacrifice this permanent: Draw a card." 2/2
Privileged Position 2G/WG/WG/WEnchantment ({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Temur Runemark 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
Flame Fusillade 3RSorcery Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."
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