Card Codex

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17 May 2024: Card library updated.

Essence Leak

U · Enchantment — Aura

Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

Similar cards

Color identity:
NameManaTypeText
Thick-Skinned Goblin 1RCreature — Goblin Shaman You may pay {0} rather than pay the echo cost for permanents you control. {R}: Thick-Skinned Goblin gains protection from red until end of turn. 2/1
Barren Glory 4WWEnchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Cramped Bunker 4RGEnchantment At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
Now I Know My ABC's 1UUEnchantment At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
Withercrown 1BEnchantment — Aura Enchant creature Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
Elemental Resonance 2GGEnchantment — Aura Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Topdeck the Halls 3RWEnchantment Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.
Bringer of the Blue Dawn 7UUCreature — Bringer You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may draw two cards. 5/5
Town-Razer Tyrant 2RRCreature — Dragon Flying When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it." 4/4
Nature's Wrath 4GGEnchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
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