Card Codex

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17 May 2024: Card library updated.

Essence Pulse

3B · Sorcery

You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

Similar cards

Color identity:
NameManaTypeText
Survival Cache 2WSorcery You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Urborg Shambler 2BBCreature — Horror Other black creatures get -1/-1. 4/3
Havoc Demon 5BBCreature — Demon Flying When Havoc Demon dies, all creatures get -5/-5 until end of turn. 5/5
Six-Sided Die 2BInstant Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
Congregate 3WInstant Target player gains 2 life for each creature on the battlefield.
Inspiring Cleric 2WCreature — Vampire Cleric When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2
Stronghold Overseer 3BBBCreature — Demon Flying Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. 5/5
Demonspine Whip BRArtifact — Equipment {X}: Equipped creature gets +X/+0 until end of turn. Equip {1}
Fourth Bridge Prowler BCreature — Human Rogue When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. 1/1
Bramble Wurm 6GCreature — Wurm Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. {2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. 7/6
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