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17 May 2024: Card library updated.

Essence Pulse

3B · Sorcery

You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

Similar cards

Color identity:
NameManaTypeText
Doomskar Oracle 2WCreature — Human Cleric Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/2
Lampad of Death's Vigil 1BEnchantment Creature — Nymph {1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. 1/3
Starlight 1WSorcery You gain 3 life for each black creature target opponent controls.
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Sacred White Deer 1GCreature — Elk {3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker. 2/2
Drannith Healer 1WCreature — Human Cleric Whenever you cycle another card, you gain 1 life. Cycling {1} ({1}, Discard this card: Draw a card.) 2/2
Elixir of Vitality 4Artifact Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
Some Disassembly Required BEnchantment {B}, Sacrifice a creature: Distribute the sacrificed creature's keyword abilities among any number of other target creatures until end of turn. If it's December, you gain 1 life for each of those keywords.
Totem Speaker 4GCreature — Elf Druid Whenever a Beast enters the battlefield, you may gain 3 life. 3/3
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