M:tG card similarity search
3B · Sorcery
You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Name | Mana | Type | Text |
---|---|---|---|
Adarkar Windform | 4U | Snow Creature — Illusion | Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.) 3/3 |
Shagrat, Loot Bearer | 2BR | Legendary Creature — Orc Soldier | Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4 |
Spellstutter Sprite | 1U | Creature — Faerie Wizard | Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. 1/1 |
Incendiary Oracle | 1R | Creature — Human Shaman | {1}{R}: Incendiary Oracle gets +1/+0 until end of turn. If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead. 2/2 |
Siege-Gang Lieutenant | 3R | Creature — Goblin | Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target. 2/2 |
Finale of Glory | XWW | Sorcery | Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. |
Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
The Fugitive Doctor | 3RG | Legendary Creature — Time Lord Doctor | When The Fugitive Doctor enters the battlefield, investigate. Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 4/4 |
Umara Wizard | 4U | Creature — Merfolk Wizard | Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. 4/3 |
Invert | U/R | Instant | Switch the power and toughness of each of up to two target creatures until end of turn. |