Card Codex

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17 May 2024: Card library updated.

Essence Sliver

3W · Creature — Sliver

Whenever a Sliver deals damage, its controller gains that much life. 3/3

Similar cards

Color identity:
NameManaTypeText
Manta Riders UCreature — Merfolk {U}: Manta Riders gains flying until end of turn. 1/1
Loxodon Lifechanter 5WCreature — Elephant Cleric When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. {5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total. 4/6
Uninvited Geist 2UCreature — Spirit Skulk (This creature can't be blocked by creatures with greater power.) When Uninvited Geist deals combat damage to a player, transform it. 2/2
Rootwater Matriarch 2UUCreature — Merfolk {T}: Gain control of target creature for as long as that creature is enchanted. 2/3
Trapjaw Tyrant 3WWCreature — Dinosaur Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. 5/5
Assquatch 4RCreature — Donkey Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5
Baba Lysaga, Night Witch 1BGLegendary Creature — Human Warlock {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. 3/3
Crimson Hellkite 6RRRCreature — Dragon Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X. 6/6
Discreet Retreat 3BEnchantment — Aura Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Femeref Knight 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2
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