Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Essence Symbiote

1G · Creature — Beast

Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Yotian Dissident GWCreature — Human Artificer Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control. 1/1
Malamet Battle Glyph GSorcery Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Arcbound Overseer 8Artifact Creature — Golem At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
River Heralds' Boon 1GInstant Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
Imperial Ceratops 4WCreature — Dinosaur Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. 3/5
Ravenous Daggertooth 2GCreature — Dinosaur Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. 3/2
Merfolk Skydiver GUCreature — Merfolk Mutant Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
Blood Tyrant 4UBRCreature — Vampire Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. 5/5
Marcus, Mutant Mayor 3GULegendary Creature — Mutant Advisor Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. 4/4
Inspiring Call 2GInstant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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