Card Codex

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17 May 2024: Card library updated.

Essence Symbiote

1G · Creature — Beast

Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Rhox Bodyguard 3GWCreature — Rhino Monk Soldier Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters the battlefield, you gain 3 life. 2/3
Arms Depot Artifact — Contraption Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
Forsaken Monument 5Legendary Artifact Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.
Kenrith, the Returned King 4WLegendary Creature — Human Noble {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. 5/5
Immaculate Magistrate 3GCreature — Elf Shaman {T}: Put a +1/+1 counter on target creature for each Elf you control. 2/2
Tenacious Pup GCreature — Wolf When Tenacious Pup enters the battlefield, you gain 1 life. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it." 1/2
Tocasia's Onulet 5Artifact Creature — Construct When Tocasia's Onulet leaves the battlefield, you gain 2 life. Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Staff of the Wild Magus 3Artifact Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
Dragon's Claw 2Artifact Whenever a player casts a red spell, you may gain 1 life.
Sheriff of Safe Passage 2WCreature — Human Knight Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 0/0
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