M:tG card similarity search
1UB · Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Mutual Destruction | B | Sorcery | This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. |
Awakened Amalgam | 4 | Artifact Creature — Golem | Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. */* |
Volrath's Curse | 1U | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. |
Conclave Mentor | GW | Creature — Centaur Cleric | If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. 2/2 |
Chainwhip Cyclops | 4R | Creature — Cyclops Warrior | {3}{R}: Target creature can't block this turn. 4/4 |
Throne of the God-Pharaoh | 2 | Legendary Artifact | At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control. |
A-Lier, Disciple of the Drowned | 3UU | Legendary Creature — Human Wizard | Spells can't be countered. As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. 3/4 |
Sunder the Gateway | 1W | Sorcery | Choose one — • Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) • Incubate 2, then transform an Incubator token you control. |
The Horus Heresy | 3UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. |
Luminate Primordial | 5WW | Creature — Avatar | Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. 4/7 |