M:tG card similarity search
3 · Artifact Creature — Soldier
Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Aquitect's Will | U | Tribal Sorcery — Merfolk | Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. |
Guma | 2R | Creature — Cat | Protection from blue 2/2 |
Lavaspur Boots | 1 | Artifact — Equipment | Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {1} |
Loxodon Gatekeeper | 2WW | Creature — Elephant Soldier | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. 2/3 |
Axe of the Warmonger | Hero Artifact — Equipment | Equipped creature gets +2/+1 and has haste. Equip {2} | |
Boots of Speed | R | Artifact — Equipment | Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Crystal Slipper | 1R | Artifact — Equipment | Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Strider Harness | 3 | Artifact — Equipment | Equipped creature gets +1/+1 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Wild-Magic Sorcerer | 3R | Creature — Orc Shaman | The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 4/3 |
Sylvok Battle-Chair | 4GG | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +4/+4 and has trample. Equip {5}{G}{G} |