M:tG card similarity search
· Enchantment Creature — Human Shaman
Haste If a creature dealt damage this turn by a source you controlled would die, exile it instead. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Horizon Stone | 5 | Artifact | If you would lose unspent mana, that mana becomes colorless instead. |
Magebane Armor | 3 | Artifact — Equipment | Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Gutter Shortcut | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. | |
Outlaw Medic | 1W | Creature — Human Rogue | Lifelink When Outlaw Medic dies, draw a card. 1/3 |
Eligeth, Crossroads Augur | 4UU | Legendary Creature — Sphinx | Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) 5/6 |
Riot Control | 2W | Instant | You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. |
Silent-Chant Zubera | 1W | Creature — Zubera Spirit | When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn. 1/2 |
The Great Work | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up). | |
Goblin Psychopath | 3R | Creature — Goblin Mutant | Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5 |
Flame Spill | 2R | Instant | Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead. |